How to get one
The best chance per place. The same table can do better at another hour; the tool gives them all.
Red and Blue
| Place | Method | Level | Per attempt |
| Sea Route 21 |
Grass |
28–32 |
1.03% |
Yellow
| Place | Method | Level | Per attempt |
| Safari Zone centre |
Grass |
22 |
0.50% |
| Safari Zone west |
Grass |
27 |
0.14% |
Gold and Silver
| Place | Method | Level | Per attempt |
| Route 21 |
Grass morning |
20–35 |
5.57% |
| Route 28 |
Grass morning |
39 |
2.93% |
| Route 44 |
Grass morning |
23 |
2.93% |
| Silver Cave outside |
Grass morning |
41 |
2.93% |
Crystal
| Place | Method | Level | Per attempt |
| Route 21 |
Grass night |
28–35 |
3.52% |
| Route 28 |
Grass morning |
39 |
2.93% |
| Route 44 |
Grass morning |
23 |
2.93% |
| Silver Cave outside |
Grass morning |
41 |
2.93% |
A character in the game trades for it
- In Red and Blue, for a Venonat. It arrives at the level of the one you hand over.
What it becomes
It does not evolve.
Base stats
| Stat | Gen 1 | Gen 2 |
| HP | 65 | 65 |
| Attack | 55 | 55 |
| Defense | 115 | 115 |
| Speed | 60 | 60 |
| Sp. Atk | 100 | 100 |
| Sp. Def | 100 | 40 |
Generation 2 split Special in two, and not down the middle: the two columns are not one value copied twice.