Marill
No. 183Water
How to get one
The best chance per place. The same table can do better at another hour; the tool gives them all.
Gold and Silver
| Place | Method | Level | Per attempt |
|---|---|---|---|
| Mt. Mortar 1F, outside | Swarm morning | 13–15 | 2.34% |
| Mt. Mortar 1F, outside | swarm-surf | 20–24 | 1.17% |
| Mt. Mortar 1F, outside | Grass morning | 15 | 0.06% |
Crystal
| Place | Method | Level | Per attempt |
|---|---|---|---|
| Mt. Mortar 1F, outside | surf | 20–24 | 1.17% |
| Mt. Mortar 1F, outside | Grass night | 14 | 1.17% |
| Mt. Mortar 2F, inside | surf | 25–29 | 0.59% |
| Mt. Mortar B1F | surf | 20–24 | 0.59% |
| Mt. Mortar B1F | Grass night | 16 | 0.59% |
| Route 42 | Grass night | 15 | 0.49% |
| Mt. Mortar 1F, inside | Grass night | 15 | 0.29% |
| Mt. Mortar 2F, inside | Grass night | 28 | 0.29% |
What it becomes
- Marill becomes Azumarill at level 18.
Base stats
| Stat | Gen 1 | Gen 2 |
|---|---|---|
| HP | — | 70 |
| Attack | — | 20 |
| Defense | — | 50 |
| Speed | — | 40 |
| Sp. Atk | — | 20 |
| Sp. Def | — | 50 |
Generation 2 split Special in two, and not down the middle: the two columns are not one value copied twice.