How to get one
The best chance per place. The same table can do better at another hour; the tool gives them all.
Red and Blue
| Place | Method | Level | Per attempt |
| Victory Road 3F |
Grass |
42–45 |
0.32% |
| Victory Road 1F |
Grass |
42 |
0.25% |
| Victory Road 2F |
Grass |
41 |
0.20% |
Yellow
| Place | Method | Level | Per attempt |
| Victory Road 3F |
Grass |
42–45 |
0.60% |
| Victory Road 2F |
Grass |
39–42 |
0.21% |
Gold and Silver
| Place | Method | Level | Per attempt |
| Mt. Mortar 2F, inside |
Grass morning |
32 |
1.76% |
| Rock Tunnel 1F |
Grass morning |
14 |
0.29% |
Crystal
| Place | Method | Level | Per attempt |
| Mt. Mortar 2F, inside |
Grass morning |
32 |
1.76% |
| Silver Cave room 2 |
Grass morning |
48 |
1.76% |
| Rock Tunnel 1F |
Grass morning |
15 |
0.29% |
A character in the game trades for it
- In Yellow, for a Cubone. It arrives at the level of the one you hand over.
It comes from an evolution
- Machop becomes Machoke at level 28.
What it becomes
- Machoke becomes Machamp by trading.
Base stats
| Stat | Gen 1 | Gen 2 |
| HP | 80 | 80 |
| Attack | 100 | 100 |
| Defense | 70 | 70 |
| Speed | 45 | 45 |
| Sp. Atk | 50 | 50 |
| Sp. Def | 50 | 60 |
Generation 2 split Special in two, and not down the middle: the two columns are not one value copied twice.