Expansions
/
Everyday Wonders
Everyday Wonders — Hard
6 cards from this expansion are required in the deck. 5 battles, 20 missions, 9 runs.
Milotic ex
Water
4 missions · 2 runs
weak to Lightning
Dedenne ex
Lightning
4 missions · 2 runs
weak to Fighting
Mega Diancie ex
Psychic
4 missions · 2 runs
weak to Darkness
Mega Sableye ex
Darkness
4 missions · 1 run
weak to Grass
Hisuian Zoroark ex
Colorless
4 missions · 2 runs
weak to Fighting